The gaming attention graph — who plays, who watches, what it costs, and what's coming next. 2,000 games measured continuously across Steam, Twitch, and YouTube, joined per game, served to humans and AI agents.
Steam concurrent players, hourly, with genre, developer, price, and top-seller rank context.
Twitch every 15 minutes + YouTube live every 2 hours — combined or per platform, with each game's top channel.
Our signature ratio: viewers ÷ players, same hour. Above 1.0 a game holds more audience than players — where streamer marketing converts.
Hype tracking for unreleased games, clip-creation velocity, discounts, and genre-level whitespace signals.
Key-authed JSON at /v1 — boards, per-game history, search. Self-describing index · OpenAPI
curl -H "Authorization: Bearer agm_..." \ https://aggrometer.com/v1/boards/aggro
8 tools over streamable HTTP for Claude, Cursor, and any MCP client — same key.
claude mcp add --transport http aggrometer \ https://aggrometer.com/mcp \ --header "Authorization: Bearer agm_..."